The entire trilogy would continue to use the grid-based, 3D system wherein the world is viewed from a first-person perspective with 90° turns and movement spaces. New monsters would be described, although as with EotB II's manual, experience tables and other pieces of information were located in the back. #Eye of the beholder 3 rule book manualThis was slightly different from the method that was used in the second game as it did not require the player to find a particular picture in order to match the clue to the correct page.Īs with the other two games in the trilogy, the manual would continue to be packed with a great deal of information concerning the monsters, classes, and weapons that could be encountered within the game, all adhering to TSR's 2nd Edition AD&D ruleset. The player and their party are tasked to recover an artifact from the city by defeating the lich Acwellan that has seized it first.Ĭopy protection took the form of challenge questions that the player would occasionally be asked during the course of the game that would refer to a specific word within the game manual. It was once one of the greatest cities in the world of Faerun and as a result, many adventurers and would-be heroes have been drawn to its ruins in the hopes of recovering some lost artifact or hidden cache of treasure that may still be there. In that setting, Myth Drannor was an ancient city that had collapsed several centuries earlier from the start of the game due to a great evil that had crushed the forces of good there. The game was a licensed product of TSR's 2nd edition AD&D rules and used the Forgotten Realms campaign setting as did the previous games.
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